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Moving to Vulkan : How to Make Your 3D Graphics More Explicit

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Interested in Vulkan? Look out for the next Vulkan meet up which is being held on the ARM premises in Cambridge on May 26th.

 

This will be the 3rd VulkanDeveloper event which will take a deeper than ever dive into programming 3D graphics using the Vulkan API.

Join the meetup to register and while you're there you can join the Khronos UK Chapter to hear future news and events: http://www.meetup.com/khronos-uk-chapter/events/230192693/

The full agenda is also available at the link above and it coincides with the Cambridge Beer Festival which ARM are providing free transport to for "networking" purposes

Vulkan_Mar15_500px.jpg

Further information:

In this full-day of technical sessions we aim to provide 3D developers like yourself with everything you need to come up to speed on Vulkan and to forge ahead and explore how to use Vulkan in your engine or application.

Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs. Khronos launched the Vulkan 1.0 specification on February 16th, 2016 and Khronos members released Vulkan drivers and SDKs on the same day. More info: Khronos.org/Vulkan

Prior Knowledge:

The sessions are aimed at 3D graphics developers who have hands-on experience of programming with API’s such as OpenGL, OpenGL ES, Direct3D and Metal.


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