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Building an Unreal Engine Application with Mali Graphics Debugger Support

In a previous blog we talked about running Mali Graphics Debugger on a non-rooted device. In this blog we will focus on how you can add support for Mali Graphics Debugger, on a non-rooted device, to...

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OpenGL Pitfalls : Distorted textures when packing texels colours components...

I lost a few days wondering why some textures were completely distorted when loaded in OpenGL.The thing is, they were only distorted when the colours components were packed as GL_UNSIGNED_SHORT_5_5_5_1...

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Breaking news: VR is going mainstream!

In previous blogs we’ve looked at the scalability of the Mali™ family of GPUs which allows partners’ implementations to be tailored to fit all levels of device across multiple price, performance and...

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Unity’s first “Vulkan Renderer Preview” recommends the ARM® Mali™ Galaxy S7...

On the 29th September, as promised at Google I/O, Unity released the first developer preview for their upcoming Vulkan renderer. Developers have been eagerly awaiting the release since Android Nougat...

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Initial comparison of Vulkan API vs OpenGL ES API on ARM

 Reducing power consumption and optimizing CPU utilization in a multi-core architecture are key to satisfy the increasing demand of delivering sustained high-quality graphics meanwhile maintaining a...

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China’s tech industry speeds ahead

It’s no secret that everything in China moves fast. At ‘China Speed’ in fact. From building a skyscraper in 19 days, to the fastest trains in the world, China is all about embracing change and getting...

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The Mali™-G51 GPU brings premium performance to mainstream mobile

It’s not just high-end mobile devices which need to work like a dream, we expect a certain level of performance and a relatively advanced feature set even from a more modest, mainstream handset budget....

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Mali™-V61 – Premium video processing for Generation Z and beyond

Earlier in 2016 we gave you a sneak preview of our brand new Mali video processor, then codenamed Egil. There was a great deal of interest in this exciting new product, not least because of some of the...

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Tech Symposia 2016 – Shanghai keynotes

The first of this year’s ARM® Tech Symposia kicked off this morning on a rather damp day in Shanghai. With the rain coming down outside it was a perfect opportunity to check out our latest demos before...

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Tech Symposia 2016 Tech Talks - Graphics, video and virtual reality

Following a fantastic first event in Shanghai it was off to the airport for a short hop to a much chillier Beijing for round two of 2016’s Tech Symposia. On Monday we talked about the keynotes and...

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Tech Symposia 2016 China roundup: Shanghai – Beijing – Shenzhen

Welcome to sunny Shenzhen for the third and final day of the China leg of ARM Tech Symposia 2016. There’s a very different feel to this city from the moment you leave the airport. Just a few short...

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VR hub page - A one stop shop for all things virtual reality

Welcome to our brand new VR hub - your one stop shop for all the VR content across the ARM Connected Community.VR  blog series:Is Virtual Reality the Next Big Thing…Again?Virtual Reality: A Focus on...

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Latest Unreal Engine release 4.14 adds mobile features optimized for Mali GPUs

This week, Unreal Engine released their latest UEv4.14 upgrade and it includes several cool mobile features: VR Multiview Support for MobileVR Multiview is an extension of OpenGL ES available on...

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Huawei Mate 9: Sustained performance for gaming & VR

As the days get shorter and the cold weather begins to creep in, we know it’s that time of year when we can start to get excited about the brand new devices for the upcoming year. A major announcement...

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360 video: It's everywhere you look...

360 degree video is changing not only the way we consume content, but the way we create it. We’re no longer restricted to sharing our experiences in selfies, single photos or even panoramas to capture...

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