Quantcast
Channel: ARM Mali Graphics
Browsing all 266 articles
Browse latest View live

Nothing but Static

At GDC 2013 I gave a presentation called Nothing but Static on the ARM booth. Attendance was disappointing, in part because I showed up late, but also because people were understandably nonplussed at...

View Article


Game Set and Batch

At the Develop 2012 conference in Brighton I gave a talk about how we achieved some of the effects in our brand new (at the time) demo Timbuktu. As I repeated this presentation at a number of developer...

View Article


Image may be NSFW.
Clik here to view.

ASTC does it

In 2011 I attended the ARM Global Engineering Conference, where I saw a presentation about a new algorithm used in texture compression. I expected it to be about colour space conversions and perceptual...

View Article

New samples in Mali SDK

I often receive questions such as “How can I render shadows with OpenGL® ES 2.0 without an available depth texture extension?”; “How can I render a simple text with OpenGL ES 2.0?”; or “Simple text...

View Article

EGLImage - updating a texture without copying memory under Android

As many developers struggle to use EGLImage in the Native Development Kit (NDK) under Android™, I wanted to help a bit. Before I dive into more details I would like to explain briefly what the EGLImage...

View Article


Image may be NSFW.
Clik here to view.

Saving System Power with ARM Multimedia IP

ARM’s Multimedia IP portfolio is designed to work together to reduce overall system power while delivering the performance that is central to the mobile device experience. What is the Multimedia...

View Article

Mali Developer Resources

If you are enjoying all the information available here in the ARM Connected Community then we have another site dedicated to supporting people who develop on Mali GPUs which you should check out as...

View Article

Image may be NSFW.
Clik here to view.

Introducing the ARM Mali-T700 GPU series: Innovated to (efficiently) power...

Better performance or longer battery life? Or both? Many mobile phone users have experienced the disappointment of having their favourite device run out of juice when they are far away from a power...

View Article


GPU Compute for Mobile Devices at ARM Techcon Developer Summit

timhar01 and I have just finished presenting a workshop about GPU Compute on mobile devices at the ARM Techcon Developer Summit in Santa Clara, California. The workshop was 3 hours long and was a rapid...

View Article


Optimizing GPU Compute Kernels.

If you have some previous experience with GPU compute, or if you have watched the GPU Compute for Mobile Devices at ARM Techcon Developer Summit presentation, and you have a Compute application that...

View Article

Mali OpenCL Flag Demo

This is a demo created internally at ARM by Anthony Barbier.Mali OpenCL Flag DemoThe demo shows the performance improvements you can achieve when using OpenCL™ on a Mali powered device.The application...

View Article

Image may be NSFW.
Clik here to view.

What is behind Mali's current momentum?

Firstly, a little bit of history for those new to the Mali™ world: ARM® moved into the GPU space in 2006 after acquiring the Norwegian company Falanx Microsystems and their Mali GPU architecture.  ARM...

View Article

Image may be NSFW.
Clik here to view.

New Mali-based Android Mini-PC on the market

This week a new Android (4.2) Mini PC was launched with the ARM® Mali™-400 GPU at its heart – the Rikomagic MK902.  Based on the Rockchip RK3188 processor, this new device is larger than its...

View Article


Intex to launch smartphone with Mediatek's octa-core MT6592

This week MediaTek launched the MT6592, a heterogeneous computing SoC which combines an advanced eight-core ARM® Cortex®-A7 processor configuration with industry-leading multimedia capabilities and...

View Article

Image may be NSFW.
Clik here to view.

New Mali Graphics Debugger v1.2 Features Improve Fragment Performance

Analysing PerformanceWhen we talk about optimizing performance, we could mean a number of different things. The first thought that comes to most people’s minds in the context of a gaming application is...

View Article


Image may be NSFW.
Clik here to view.

HTML5, The Art of Illusion

In a previous life, I was given the challenge of building a responsive, expandable UI framework that would run at high performance on multiple devices from desktop, tablets and phones all the way to...

View Article

[VIDEO] Learn how to create 2D and 3D games using the Unity platform

At ARM® TechCon™ Developer Summit the ARM Mali™ team were joined on the Tuesday (Gaming Day) by Carl Callewart of Unity3D. Carl gave a great demonstration of how easy it is to build a simple 2D game on...

View Article


[VIDEO] Introducing Play Games

Watch this video to discover Google's game platform for Android™, iOS and the web that is social, cross-platform and robust.  Daniel Galpin of Google introduced Play Games to the ARM® TechCon™...

View Article

[VIDEO] Heterogeneous Performance with OpenCL and MxPA

At ARM® TechCon™ Developer Summit we were joined on the Tuesday by John Stratton, Senior Architect at MulticoreWare:  With OpenCL™ support for ARM Mali™ GPU devices, there are new opportunities for...

View Article

[VIDEO] The Marmalade™ SDK

Imagine if you could develop once and then deploy to any ARM®-powered device. Imagine doing this without a web application, without running an expensive Virtual Machine or Runtime and whilst taking...

View Article
Browsing all 266 articles
Browse latest View live