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Connecting with China Game Developers

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Gaming has always been one of the top applications for GPU, not to mention it accounts for majority of app revenues on the smart mobile devices. That is why ARM is running the Game Developer Days in major cities this year. Being in the top 3 mobile game markets, hosting the ARM Game Developer Day in China is a no brainier. Partnering with Chengdu Mobile Internet Society, we hosted our very first ARM China Game Developer Day in Chengdu, the provincial capital of Sichuan province and the biggest city in Western China. The location of the event was also strategic. It was held in a coffee shop inside the Tianfu Software Park, one of the top high-tech industrial parks in China -- making it convenient for the local developers to join.

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In addition to in-depth technical topics covering the latest Mali technology and ARMv8 architecture, we had also invited speakers from the 3 top game engines - Cocos, Unity3d and Unreal to share how their game engines are best optimized for the ARM platform. Here was the agenda to our ARM Developer Day at Chengdu.

 

Start

Agenda

Speaker

 

9:00

Opening/Registration/Demo
入场/注册/Demo展示

 

 

9:30

Win On ARM  - The challenges and trends of the next generation Mobile Games
次时代移动游戏之趋势与挑战

Leon Zhang/章立

亚太区生态系统合作经理, ARM
APAC Ecosystem Marketing Manager, ARM

10:00

ARM Mali architecture overview and ARM OpenGL ES extensions
ARM Mali™ GPU
架构概述和 ARM OpenGL® ES API 扩展

Joel Liang/梁宇洲

资深生态系统工程师, ARM
Senior Ecosystem Engineer
ARM

10:45

ARM CPU & Mali GPU Synergy Development, Deeply Optimization by using ARM tools, with live Cocos2d-x, Unity, Unreal demos on best practises
运用ARM工具进行ARM CPUMali GPU的协调开发与深度优化 - Cocos2d-x, Unity3D Unreal引擎优化实战手把手讲解

Nathan Li/李陈鲁

资深工程师, 技术团队负责人, ARM
Staff Engineer, Tech Leader, ARM

11:45

Unity5 and Enlighten Realtime Global Illumination Technology
Unity5
Enlighten实时全局光照技术

Zhenpin Guo/郭振平

亚太区技术总监, Unity
Technology Director APAC, Unity

12:30

Lunch and Q&A
午餐与面对面问答交流

 

 

13:30

Benefits of multithread and big.LITTLE, NEON and overview of ARMv8 benefits for game developers
运用多线程,大小核,Neon,ARM V8 64位指令集技术来加速你的移动游戏 !

Alan Chuang/莊智鑫

生态系统市场经理, ARM
Ecosystem Marketing Manager, ARM

14:30

Unreal Engine4 and Optimization experiences on Mali GPU
虚幻引擎4与移动平台优化经验分享

Jack Porter

引擎开发与支持技术Lead, Epic Games
Engine Development and Support Lead, Epic Games

15:15

Tea Break/Demo
茶歇及Demo展示

 

 

15:30

Cocos, not only an engine - enabling your games on ARM 64bit and accelerating the game development
Cocos
不仅仅是引擎

Kenan Liu/刘克男

技术推广经理, 触控科技
Cocos Technical Marketing Manager,  Chukong Technology

16:15

What's new in OpenGL ES 3.1 - ASTC Full Profile(HDR & 3D Textures) and Computer Shaders
OpenGL ES3.1
新特性介绍 - ASTC纹理压缩与计算着色器介绍

Frank Lei/雷宇

资深开发者关系工程师, ARM
Senior DevRel Engineer, ARM

17:15

面对面问答& 抽奖/Q&A and Lucky Draw

 

 

 

   Leon Zhang  - ARM (Win On ARM  - The challenges and trends of the next generation Mobile Games)

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   Joel Liang  - ARM (ARM Mali Architecture Overview and ARM OpenGL ES extensions)

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   Nathan Li  - ARM (Performance Analysis with Mali Tools)

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  Zhenpin Guo - Unity  (Unity5 and Enlighten Realtime Global Illumination Technology)

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  Alan Chuang - ARM (Benefits of Multithread and big.LITTLE, NEON and Overview of ARMv8 architecture)

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  Jack Porter - Epic Games  (Unreal Engine4 and Optimization experiences on Mali GPU)

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   Kenan Liu - Chukong (Cocos -- not only an engine)

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  Frank Lei - ARM (What's New in OpenGL ES 3.1 -- ASTC Full Profile and Computer Shaders)

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The turn-out was surprising well. We had 120 people registered for the event, but a total of 131 people showed up. Many of them are from well-know game companies here in China. Several partners were even flying in from other cities to join the event. There were good Q&As during the presentation and even more interactions at the breaks. Not only our participants enjoyed the technical presentations, but our guest speakers also enjoyed the chatting with the developers.

 

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For a recap of the event, check out the wrap up summary from our local partner here.

More future events like this and other technical information, check out our Mali Developer Center.



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