Gaming has always been one of the top applications for GPU, not to mention it accounts for majority of app revenues on the smart mobile devices. That is why ARM is running the Game Developer Days in major cities this year. Being in the top 3 mobile game markets, hosting the ARM Game Developer Day in China is a no brainier. Partnering with Chengdu Mobile Internet Society, we hosted our very first ARM China Game Developer Day in Chengdu, the provincial capital of Sichuan province and the biggest city in Western China. The location of the event was also strategic. It was held in a coffee shop inside the Tianfu Software Park, one of the top high-tech industrial parks in China -- making it convenient for the local developers to join.
In addition to in-depth technical topics covering the latest Mali technology and ARMv8 architecture, we had also invited speakers from the 3 top game engines - Cocos, Unity3d and Unreal to share how their game engines are best optimized for the ARM platform. Here was the agenda to our ARM Developer Day at Chengdu.
Start | Agenda | Speaker |
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9:00 | Opening/Registration/Demo |
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9:30 | Win On ARM - The challenges and trends of the next generation Mobile Games | Leon Zhang/章立 | 亚太区生态系统合作经理, ARM |
10:00 | ARM Mali architecture overview and ARM OpenGL ES extensions | Joel Liang/梁宇洲 | 资深生态系统工程师, ARM |
10:45 | ARM CPU & Mali GPU Synergy Development, Deeply Optimization by using ARM tools, with live Cocos2d-x, Unity, Unreal demos on best practises | Nathan Li/李陈鲁 | 资深工程师, 技术团队负责人, ARM |
11:45 | Unity5 and Enlighten Realtime Global Illumination Technology | Zhenpin Guo/郭振平 | 亚太区技术总监, Unity |
12:30 | Lunch and Q&A |
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13:30 | Benefits of multithread and big.LITTLE, NEON and overview of ARMv8 benefits for game developers | Alan Chuang/莊智鑫 | 生态系统市场经理, ARM |
14:30 | Unreal Engine4 and Optimization experiences on Mali GPU | Jack Porter | 引擎开发与支持技术Lead, Epic Games |
15:15 | Tea Break/Demo |
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15:30 | Cocos, not only an engine - enabling your games on ARM 64bit and accelerating the game development | Kenan Liu/刘克男 | 技术推广经理, 触控科技 |
16:15 | What's new in OpenGL ES 3.1 - ASTC Full Profile(HDR & 3D Textures) and Computer Shaders | Frank Lei/雷宇 | 资深开发者关系工程师, ARM |
17:15 | 面对面问答& 抽奖/Q&A and Lucky Draw |
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Leon Zhang - ARM (Win On ARM - The challenges and trends of the next generation Mobile Games)
Joel Liang - ARM (ARM Mali Architecture Overview and ARM OpenGL ES extensions)
Nathan Li - ARM (Performance Analysis with Mali Tools)
Zhenpin Guo - Unity (Unity5 and Enlighten Realtime Global Illumination Technology)
Alan Chuang - ARM (Benefits of Multithread and big.LITTLE, NEON and Overview of ARMv8 architecture)
Jack Porter - Epic Games (Unreal Engine4 and Optimization experiences on Mali GPU)
Kenan Liu - Chukong (Cocos -- not only an engine)
Frank Lei - ARM (What's New in OpenGL ES 3.1 -- ASTC Full Profile and Computer Shaders)
The turn-out was surprising well. We had 120 people registered for the event, but a total of 131 people showed up. Many of them are from well-know game companies here in China. Several partners were even flying in from other cities to join the event. There were good Q&As during the presentation and even more interactions at the breaks. Not only our participants enjoyed the technical presentations, but our guest speakers also enjoyed the chatting with the developers.
For a recap of the event, check out the wrap up summary from our local partner here.
More future events like this and other technical information, check out our Mali Developer Center.