Gemma ParisARM is hosting Graphics Week in the ARM® Connected Community. This is a roundup of the tools and resources to help developers
get the most out of the latest hardware, along with proven tools to debug and optimize their apps and techniques for producing
high-quality visuals on mobile platforms.
During Graphics Week, we will share blogs and videos of tools that will help game developers simplify the development process
and deliver console quality content to mobile platforms. Topics we will cover include:
- Compute Shaders
- Shadows Based on Local Cubemaps
- Ice Cave Demo with Unity 5 and Enlighten™
- Updates to the Latest Tools such as ARM Mali™ Graphics Debugger
- Lighting Mathematics by Geomerics an ARM company
- General lighting and Games by Geomerics an ARM company
URL: cc.arm.com/graphicsweek
Related Blogs:
- Dynamic Soft Shadows Based on Local Cubemap by Sylwester Bala
- Lighting in Games by Ellie Stone
- Refraction Based on Local Cubemaps by Roberto Lopez Mendez
- A Summary of OpenGL ES 3.1 Demos and Samples by Hans-Kristian
- Introducing Forge | Geomericshttp://www.geomerics.com/blogs/introducing-forge/
- Get started developing your OpenGL ES based graphics application by Gemma Paris
- Live editing OpenGL ES shaders with Mali Graphics Debugger by Lorenzo Dal Col
- What's new in Mali Graphics Debugger 2.1 and OpenGL ES Emulator 2.1 by Lorenzo Dal Col
- What's new in ARM Streamline – DS-5 v5.21 by Lorenzo Dal Col
- What's new in ARM Streamline – DS-5 v5.21White Heaven by Alessandro Monopli, Dreampainters, Ltd.
- Towards perfect media presentationby Collabora
- Quaternions, Rotations and Compression | Geomerics
- Pixel Local Storage by Marius Bjørge
- ARM's Top 10 Tools and Tech for gaming from GDC 2015 | Game Development Tools & Tech | Develop
Related Videos:
- A sneak preview of ARM’s Unreal Engine 4 for Mali Offline Compiler (GDC 2015) - YouTube
- PlayCanvas, an ARM Ecosystem interview - YouTube
- Take the guesswork out of optimizing your game so you can focus on what you are good at… - YouTube
- Ice Cave - YouTube
- PlayCanvas highlights SeeMore WebGL running on an ARM Mali™ GPU - YouTube
- RealTime UK high quality mobile demo, the Ice Cave - YouTube
- Testin help developers test apps on real devices, real networks - YouTube
- Epic Games Moon Temple (GDC 2015) - YouTube
- Occlusion Culling avoids redundant work and improves mobile game performance - YouTube
- Reflections and shadows based on local cubemaps - YouTube