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Epic Giveaway 2014: Start the New Year with a Samsung Galaxy Note 4

The Samsung Galaxy Note 4 has quickly made itself popular among the ARM Mali graphics team. And it’s not its 515PPI Quad HD Super AMOLED display, vivid colors and intuitive UI that has earned it a...

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Using DS-5 Streamline to Optimize Complex OpenCL™ Applications on Mali GPUs

Heterogeneous applications – those running code on multiple processors like a CPU and a GPU at the same time – are inherently difficult to optimize.  Not only do you need to consider how optimally the...

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No Such Thing as Free Performance

I spent much of my teenage years sat in front of a monitor with a keyboard and mouse blasting away friends on the other side of the town in a bit of first person shooter action. The rest of the time I...

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Research papers discussing ASTC on ARM Mali GPUs

Pavel Krajcevski and Dinesh Manocha over at the University of North Carolina at Chapel Hill, have produced several papers recently that have discussed ASTC. They had a paper at High Performance...

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Rockchip RK3288 Solution

This is an Android Stick I have tested. Any idea how many Cores GPU really have ? My guess Its 4.. http://extrabuy.me/2015/02/01/rikomagic-v5-quad-core-android-mini-pc-rk3288-review/

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Premium Experiences on Mobile

Though they may be reluctant to acknowledge it openly, I think my three kids are quite fortunate. They are growing up in an environment where gaming is ubiquitous - we have two consoles, each child has...

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When Parallelism Gets Tricky: Accelerating Floyd-Steinberg on the Mali GPU

Embarrassingly ParallelIn the world of parallel computing when an algorithm can be easily split into multiple parallel jobs, where the output of each of the jobs doesn’t depend on the output of any...

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MediaTek scales the mobile market with Mali™-T720

We’ve all come to expect our portable gadgets to wow us with their smooth, 3D, feature-rich displays and their ability to support fast-action, console-quality games. But I wonder how many people stop...

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Running OpenCL on Chromebook remotely

If you have followed my instructions on installing OpenCL™ on the Samsung Chromebook or on the Samsung Chromebook 2, you may be wondering what's next. Well, optimising your code for the ARM® Mali™...

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ARM at GDC 2015: A One-Stop-Shop for Mobile Game Developers

Just as September marks the turn of the year for schoolchildren; April marks the turn of the year for taxes; so too does the Game Developers Conference mark the climax of the year for anyone in the...

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Supporting the development of mobile games at GDC 2015

Over 25,000 game developers go yearly to San Francisco for the Game Developer Conference (GDC) in order to see and hear the latest features and capabilities of the game engines, games middleware,...

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Forging the Future of Video Games with Enlighten 3

“What made Leonardo’s paintings so revolutionary was his use of light and shadow, rather than lines, to define three-dimensional objects.” – The National Gallery (nationalgallery.org.uk) Great artists...

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ARM Collaboration with Popular Game Engine Providers

You have probably all seen the announcements at GDC 2015 (going on right now). The big engine guys are battling it out for the attentions of developers large and small. Epic Games are giving away...

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Mali Performance 5: An Application's Performance Responsibilities

Previous blog in the series: Mali Performance 4: Principles of High Performance Rendering Welcome to the next instalment of my blog series looking at graphics rendering performance on Mali GPUs using...

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From Hours to Milliseconds: Project Ice Cave

RealtimeUKare a Creative CG Studio that has spent the last 18 years forging a strong reputation within the games industry for the quality of our Cinematics, Animation and Marketing Imagery.Whilst our...

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Heterogeneous System Architecture 1.0

The Heterogeneous System Architecture 1.0 specifications have now been released. Jem Davies has talked about earlier releases of the HSA specification which gave an overview of the Programmer's model,...

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PLAYHACK with ARM, winner announced!

Hi everyone, Just wanted to write a quick blog with the news that the PLAYHACK with ARM competition that launched on the ARM booth at GDC 2015 has finished! The competition ran throughout March and was...

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What's new in Mali Graphics Debugger 2.1 and OpenGL ES Emulator 2.1

Every year at GDC, we like to present some important updates regarding the development tools for game developers that target devices with ARM® Mali™ GPUs. In 2013,we previewed Mali Graphics Debugger...

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Live editing OpenGL ES shaders with Mali Graphics Debugger

With Mali Graphics Debugger you can edit OpenGL® ES shaders on the fly on your Android or Linux device while the game is still running. In fact, the tool will replay a frame over and over with modified...

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ARM Mali Graphics Week - April 13 -17, 2015

Gemma ParisARM is hosting Graphics Week in the ARM® Connected Community. This is a roundup of the tools and resources to help developers get the most out of the latest hardware, along with proven tools...

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