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Mali Christmas, Popular content of 2015

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Hello everyone,

 

We're all looking forward to Christmas so I wanted to keep this one short, for those who might be checking in over the holidays here's some of the most popular content from the ARM Mali Graphics group this year, enjoy!

We hope you've found all our content this year to be useful and they'll be plenty more next year.

 

Missed the Graphics week back in April? Take some time to read the great blogs that came out of this week long Community event:

ARM Mali Graphics Week - April 13 -17, 2015

 

Virtual Reality was a hot topic this year, reflect with this series from freddijeffries:

Is Virtual Reality the Next Big Thing…Again?

Virtual Reality: A Focus on Focus

Virtual Reality: The Ice Cave

and learn about the Mali GPUs set to drive this innovation forward in 2016

Mali-T880 is set to Deliver the Premium Mobile Experience of 2016

 

Why not learn more about the ARM Mali demos and some of the techniques from these popular blogs:

Inside the Demo: GPU Particle Systems with ASTC 3D textures

Dynamic Soft Shadows Based on Local Cubemap

also worth a look are the Reflections Based on Local Cubemaps in Unity

From Hours to Milliseconds: Project Ice Cave

Achieving the icy wall effect in the Ice Cave demo

Learn to achieve great lighting and Global Illumination in your games with Enlighten by Geomerics

Shedding Light on Global Illumination Techniques

Forging the Future of Video Games with Enlighten 3

Lighting in Games

 

Looking for some projects over Christmas? Perhaps you've got a new Chromebook (User Space drivers available here), why not get Linux set-up with the below guide :

Linux on Chromebook with ARM® Mali™ GPU

 

Take a look at the ARM tools and getting them set-up with your device:

lorenzodalcol dived into the Mali Graphics debugger with a two part case study:

Mali GPU Tools: A Case Study, Part 1 — Profiling Epic Citadel

Mali GPU Tools: A Case Study, Part 2 — Frame Analysis with Mali Graphics Debugger

 

Don't forget about DS-5 Streamline, this tool will help you find where your application's bottlenecks are, get it set-up on your ARM Mali device thanks to mcgeagh:

Using DS-5 Streamline with Mali on Samsung Galaxy Note 3 & 10.1

Using DS-5 Streamline with Mali on Samsung Galaxy Note 4

Using DS-5 Streamline with Mali on Samsung Galaxy SIII

Using DS-5 Streamline with Mali on Google Nexus 10

 

Working on performance on Mali in the new year? Learn from the expert with these series of blogs:

peterharris' series of Mali Performance blogs are a great read:

Mali Performance 1: Checking the Pipeline

Mali Performance 2: How to Correctly Handle Framebuffers

Mali Performance 3: Is EGL_BUFFER_PRESERVED a good thing?

Mali Performance 4: Principles of High Performance Rendering

Mali Performance 5: An Application's Performance Responsibilities

Mali Performance 6: Efficiently Updating Dynamic Resources

Mali Performance 7: Accelerating 2D rendering using OpenGL ES

 

Want to know more about the Mali GPU? Check out the below series also from peterharris:

The Mali GPU: An Abstract Machine, Part 1 - Frame Pipelining

The Mali GPU: An Abstract Machine, Part 2 - Tile-based Rendering

The Mali GPU: An Abstract Machine, Part 3 - The Shader Core

 

 

Merry Christmas,

Ryan


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