Hello everyone,
We're all looking forward to Christmas so I wanted to keep this one short, for those who might be checking in over the holidays here's some of the most popular content from the ARM Mali Graphics group this year, enjoy!
We hope you've found all our content this year to be useful and they'll be plenty more next year.
Missed the Graphics week back in April? Take some time to read the great blogs that came out of this week long Community event:
ARM Mali Graphics Week - April 13 -17, 2015
Virtual Reality was a hot topic this year, reflect with this series from freddijeffries:
Is Virtual Reality the Next Big Thing…Again?
Virtual Reality: A Focus on Focus
and learn about the Mali GPUs set to drive this innovation forward in 2016
Mali-T880 is set to Deliver the Premium Mobile Experience of 2016
Why not learn more about the ARM Mali demos and some of the techniques from these popular blogs:
Inside the Demo: GPU Particle Systems with ASTC 3D textures
Dynamic Soft Shadows Based on Local Cubemap
also worth a look are the Reflections Based on Local Cubemaps in Unity
From Hours to Milliseconds: Project Ice Cave
Achieving the icy wall effect in the Ice Cave demo
Learn to achieve great lighting and Global Illumination in your games with Enlighten by Geomerics
Shedding Light on Global Illumination Techniques
Forging the Future of Video Games with Enlighten 3
Looking for some projects over Christmas? Perhaps you've got a new Chromebook (User Space drivers available here), why not get Linux set-up with the below guide :
Linux on Chromebook with ARM® Mali™ GPU
Take a look at the ARM tools and getting them set-up with your device:
lorenzodalcol dived into the Mali Graphics debugger with a two part case study:
Mali GPU Tools: A Case Study, Part 1 — Profiling Epic Citadel
Mali GPU Tools: A Case Study, Part 2 — Frame Analysis with Mali Graphics Debugger
Don't forget about DS-5 Streamline, this tool will help you find where your application's bottlenecks are, get it set-up on your ARM Mali device thanks to mcgeagh:
Using DS-5 Streamline with Mali on Samsung Galaxy Note 3 & 10.1
Using DS-5 Streamline with Mali on Samsung Galaxy Note 4
Using DS-5 Streamline with Mali on Samsung Galaxy SIII
Using DS-5 Streamline with Mali on Google Nexus 10
Working on performance on Mali in the new year? Learn from the expert with these series of blogs:
peterharris' series of Mali Performance blogs are a great read:
Mali Performance 1: Checking the Pipeline
Mali Performance 2: How to Correctly Handle Framebuffers
Mali Performance 3: Is EGL_BUFFER_PRESERVED a good thing?
Mali Performance 4: Principles of High Performance Rendering
Mali Performance 5: An Application's Performance Responsibilities
Mali Performance 6: Efficiently Updating Dynamic Resources
Mali Performance 7: Accelerating 2D rendering using OpenGL ES
Want to know more about the Mali GPU? Check out the below series also from peterharris:
The Mali GPU: An Abstract Machine, Part 1 - Frame Pipelining
The Mali GPU: An Abstract Machine, Part 2 - Tile-based Rendering
The Mali GPU: An Abstract Machine, Part 3 - The Shader Core
Merry Christmas,
Ryan