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ARM enables smartphone-quality visuals on wearable and IoT devices with the...

Yesterday, the Media Processing Group at ARM announced a new highly-efficient graphics processing unit (GPU), the ARM® Mali™-470, to enable smartphone-quality visuals on wearable and IoT devices: ARM...

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Improving ARM® Mali™ drivers on fbdev

This blog post refers to the public ARM Mali Midgard r6p0 user-space binary drivers for GNU/Linux which are now available for download.  The "fbdev" variant now has support for dma-buf using a standard...

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Eats, Shoots and Interleaves

Vertex interleaving Recently we were asked via the community whether there was an advantage in either interleaving or not interleaving vertex attributes in buffers. For the uninitiated, vertex...

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The "ARM Game Developer Day" is back by popular demand!

 Be part of the future of mobile game technology. Bring along your project challenges for expert advice on how to maximise performance of your game for mobile platforms. Learn about the latest ARM CPU...

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Virtual Reality: The Ice Cave

This blog was written by Kapileshwar Syamasundar during his summer placement at ARM in the ARM Mali Graphics demo team. Kapil did some great work at ARM porting the Ice Cave demo to VR using Unity, we...

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Mali Performance 7: Accelerating 2D rendering using OpenGL ES

It's been a while since my last performance blog, but one of those lunchtime coffee discussions about a blog I'd like to write was turned into a working tech demo by wasimabbas overnight, so thanks to...

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Is Virtual Reality the Next Big Thing…Again?

In this blog series we’ll be looking at the current status of Virtual Reality with a special focus on mobile VR, where it’s heading in the future and what ARM® can do to help us get there. We’ll be...

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Virtual Reality: A Focus on Focus

As discussed in our virtual reality (VR) intro blog, whilst the VR industry is moving from strength to strength, there are still a few key issues which often stand in the way of developing a truly...

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Mali-T880 is set to Deliver the Premium Mobile Experience of 2016

ARM®’s newest high performance GPU, the Mali™-T880, delivers better than ever graphics performance whilst remaining well within the energy constraints of a mobile platform. The exciting possibilities...

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Shedding Light on Global Illumination Techniques

This blog is based on a recent article written by Geomerics for the publication Making Games. For more information on any of the techniques outlined in this blog, read more here. Lighting is the most...

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Mali Christmas, Popular content of 2015

Hello everyone, We're all looking forward to Christmas so I wanted to keep this one short, for those who might be checking in over the holidays here's some of the most popular content from the ARM Mali...

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ARM enables power efficient, enhanced visual experiences on 2.5K and 4K...

Yesterday ARM introduced its highest performing and most power efficient display processor technology, the ARM® Mali™-DP650, which targets next generation premium and mass market devices.   The...

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Speeding-up Fast Fourier Transform Mixed-Radix on Mobile ARM Mali GPU by...

Read Speeding-up Fast Fourier Transform Mixed-Radix on Mobile ARM Mali GPU by means of OpenCL - Part 2Read Speeding-up Fast Fourier Transform Mixed-Radix on Mobile ARM Mali GPU by means of OpenCL -...

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Speeding-up Fast Fourier Transform Mixed-Radix on Mobile ARM Mali GPU by...

Back to Speeding-up Fast Fourier Transform Mixed-Radix on Mobile ARM Mali GPU by means of OpenCL - Part 1Read Speeding-up Fast Fourier Transform Mixed-Radix on Mobile ARM Mali GPU by means of OpenCL -...

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ARM Vulkan: Built for Modern Mobile Systems

Built for Modern Mobile Systems ARM, along with other key industry members, made a lot of progress since the Vulkan announcement by the Khronos Group back in early 2015 and we’re now in the final stage...

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Speeding-up Fast Fourier Transform Mixed-Radix on Mobile ARM Mali GPU by...

Back to Speeding-up Fast Fourier Transform Mixed-Radix on Mobile ARM Mali GPU by means of OpenCL - Part 1Back toSpeeding-up Fast Fourier Transform Mixed-Radix on Mobile ARM Mali GPU by means of OpenCL...

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Porting a Graphics Engine to the Vulkan API

The new Vulkan API from Khronos is the first to be designed to work across all platform types. Vulkan is a very low-level API that gives developers explicit control of *everything*. In this blog we...

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Mali Graphics Debugger V3.4 Released with Vulkan Support

This is a very exciting time for Graphics. Today marked the release of Vulkan, which is the latest graphics API to be developed by the Khronos group. It has been completely redesigned from the ground...

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Omate's Mali-based Smartwatch for Kids Gives Peace of Mind Parenting

Last week, at MWC, ARM® partner Omate® announced their first standalone smartwatch designed especially for kids, with their brand-new Omate Wherecom K3. Featuring a 3G Dual-core 1GHz ARM Cortex®-A7 and...

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Virtual Reality – Blatant Latency and how to Avoid it

Welcome back to the third post in my Virtual Reality (VR) blog series. We’ve already discussed the reasoning behind our interest in VR as a major driving force for graphics development, but even in the...

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