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GDC 2016: What Not to Miss!

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GDC is just around the corner and I’m sure you’re getting as excited as I am! There’ll be heaps to see and do and I don’t want you to miss out on any of the cool stuff we’ll be showing so I thought I’d pop down some of the highlights to get things started.

 

As in previous years, we’ll have some of our top ecosystem partners on stand with us showing how ARM®’s unbeatable leadership in the mobile sector has helped them achieve new heights of innovation and advancement in both hardware and software. Nibiru’s ROM, SDK and VR headset will provide all the tools you need to optimize for Mali™ and develop the VR games of your dreams. Tencent will be showing their new micro-console and you can even port your games to it using their brand new SDK with help from experts in the Tencent & ARM joint lab. Playcanvas’s Mali-optimized WebGL game engine enables you to develop for any platform, while Cocos2D-x game engine has a brand new toolchain for you to take advantage of. The best part is, both are free and open source!

 

Epic Games, the creators of the Protostar demo, and Samsung will also be on-stand showing Vulkan on Mobile with Unreal Engine 4, developed and optimized for Mali. Find out you how the Unreal Editor can enable you to create your first Vulkan game.

 

As if that wasn’t enough, we also have lots of the latest demos for you to try. Snail Games, the creators of the new mobile kung-fu games Age of Wushu Dynasty and Taichi Panda bring you the latest updates running on ARM Mali to kick things up a gear. Perfect World will be pushing the boundaries of mobile graphics with their latest 3D MMO RPG games and our in-house experts will talk you through everything you need to create your own high quality mobile content.

 

Our VR circle on ARM booth 1624 will feature the latest up and coming industry apps and you’ll have a chance to play with next level experiences and applications. Mali, the #1 shipping GPU in the world, will be showing its full potential powering such awesome tech as the Samsung Gear VR headset on which you can explore the Ice Cave in full immersion! Also on the Samsung Gear VR, Umbra’s demo combines automatic occlusion culling, visibility-based level of detail and 3D content streaming to transport you into a massive 3D environment. Consisting of 30 GB of original source data that has been automatically optimized, this is one not to miss!

 

ARM’s Enlighten global illumination solution will be on display with the amazing Lab demo which showcases the new technology, available to customers from Enlighten 3.03, which improves existing Enlighten reflections to raise visual quality without sacrificing performance or ease of integration. It provides advanced screen-space independent dynamic reflections that are perfect for enhanced gameplay experiences and can add a real sense of immersion to VR applications.

 

Other things to watch out for throughout the event include exciting announcements from MediaTek, DeePoon, ARM’s Enlighten team and more so be sure to come say hi and make sure you don’t miss out!

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