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ARM Mali Brings Scalability & Power Saving to the MediaTek Helio P20

Everyone wants the best of both worlds. We don’t want to pay a fortune for a phone, but we do still expect it to do everything we need it to. Whether that’s taking crystal clear pictures to share on...

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GDC 2016: What Not to Miss!

GDC is just around the corner and I’m sure you’re getting as excited as I am! There’ll be heaps to see and do and I don’t want you to miss out on any of the cool stuff we’ll be showing so I thought I’d...

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ARM Mali Graphics week - Thunderclap live: Win a Samsung Galaxy S7

We're running ARM Mali Graphics week again! The event will kick off on April 18th-22nd 2016. This year we want to run an even bigger Graphics week to support the developer community and the users of...

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Combined Reflections: Stereo Reflections in VR

Introduction Reflections are an important element in how we visualize the real world and developers therefore use them extensively in their games. In a previous blog I discussed how to render...

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Our Top Five Talks Highlights @ GDC’16 !

This year, GDC is 30 years old… and it has become the annual pilgrimage of any serious game developer: from latest hardware releases to new, optimized APIs, developer tools, middleware and game...

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GDC 2016: A First-Timer’s Take

Day one of GDC 2016 has flown by in a whirlwind so I’m pausing for a minute to pop down my highlights. As a relative newby to the graphics industry this is my first time at GDC (and in the US!) so I’m...

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GDC16: Day 2 and Still Standing (Just)!

WOW. Day two of GDC has come to an end and I’m exhausted and hyped at the same time. If anything it was even bigger and better than yesterday with people everywhere, heaps of fantastic talks and some...

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DeePoon Unveils ARM Powered, All-in-One VR Headset

ARM® partner DeePoon recently launched a brand new, all-in-one virtual reality headset powered by ARM. Based on an Exynos 7420 chipset, the DeePoon M2 features an octa core ARM Cortex®-A57 &...

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1, 2, 3 Easy steps to win a Samsung Galaxy S7!

Hi, You might've heard of ARM Graphics Week, it's an online event which will run from April 18-22nd. The week will include write ups of a range of VR content by ARM including a new technical demo and...

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Get Set for Graphics Week!

With GDC behind us for another year we in the Mali™ team are looking ahead to the ARM® Mali Graphics Week running from 18th-22nd April. Last year saw the first ever Graphics Week and it was so popular...

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Get started with the new ARM® Vulkan SDK v1.0.0 for Android!

The Vulkan API released in Feb’16 by Khronos is the new generation graphics and compute API designed to work across all platform types from desktops to mobile and embedded. One of the key features is...

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SPIRV-Cross, working with SPIR-V in your app

If you have been following Vulkan lately, you will have heard about SPIR-V, the new shading language format used in Vulkan.We decided early on to standardize our internal engine on SPIR-V,as we needed...

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Moving the Market With the Mali Powered Samsung Galaxy S7

Arguably the most high profile Mali powered device to hit the hands of customers this year is the Samsung Galaxy S7. Launched at Mobile World Congress 2016 in Barcelona, the Galaxy S7 represents...

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ARM® Guide for Unity Developers v3.1 is available!

Unity is a multi-platform game development engine used by the majority of game developers. It enables you to create and distribute 2D and 3D games and other graphics applications. At ARM, we care about...

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Multi-Threading in Vulkan

In my previous blog post I explained some of the key concepts of Vulkan and how we implemented them in our internal graphics. In this post I will go into a bit more detail about how we implemented...

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VR SDK v1.0 for Android launched at GDC’16!

Virtual reality is a hot topic for mobile devices. 2015 was the year of the rise of mobile VR with Samsung and Oculus releasing the Galaxy Gear VR headset for the Samsung Galaxy Note 4 and Note 5, as...

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Efficient Mirroring from Samsung Gear VR

The Ice Cave demo is a Unity demo released by ARM® Ecosystem. With this demo we wanted to show that it is possible to achieve high quality visual content on current mobile devices powered by ARM...

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Achieving High Quality Mobile VR Games

Introduction Last month the game developer community celebrated its main event in San Francisco: the Game Developers Conference (GDC). The longest-running event devoted to the game industry set a new...

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Using Mali Graphics Debugger on a Non-rooted device

Traditionally Mali Graphics Debugger(MGD) works on a rooted device, in this mode an interceptor layer sits between your application and the driver. Your application then calls into this interceptor...

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The Sensible Six (Optimization Techniques)

It's not often I get flown half way round the world in order to explain common sense but this March it happened as I was delivered to GDC in San Francisco to talk about best practices in mobile...

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