UK Govt Backs Geomerics to Revolutionize the Movie Industry
Earlier this week, Geomerics announced that it has won a £1million award from the UK's Technology Strategy Board (TSB) for it to bring its real-time graphics rendering techniques from the gaming world to the big screen. Geomerics and its partners will help the film and television services industry become more efficient by decreasing the amount of time spent in rendering, particularly for lighting which is one of the most time consuming parts of the editing process. Traditionally all editing was done offline then rendered to bring them to full quality, with the rendering taking 8-12 hours. However, the gaming world has developed techniques that allow full quality graphics graphics sequences to be rendered instantly - and Geomerics is looking to bring them to the film world.
For more information on the technology behind the announcement, check out the Geomerics website.
Hardkernel Release the Odroid-XU3 Development Board
Based on Samsung's Exynos 5422 SoC with its ARM Mali-T628 MP6 GPU this new development board from Hardkernel offers a heterogeneous multiprocessing solution with great 3D graphics and thanks to its open source support, the board can run various flavours of Linux, including the latest Ubuntu 14.04 and the Android 4.4.
Full details on the board are available on the Hardkernel website and it also got a great article on Linux Gizmos.
Today Was Clearly The Day of the Mali-450 MP GPU
Four devices were announced today featuring the Mali-450, two of which had the Mediatek MT6592 at its heart and two with a HiSilicon SoC. The Mali-450 has been picking up momentum over the past six months and now we are starting to see it in a range of smartphones, such as the HTC Desire 616 and the Wickedleak Wammy Neo Youth - as well as tablets such as the HP Slate 7 VoiceTab Ultra and HP Slate 8 Plus.
Aricent on Architecting Video Software for Multi-core Heterogeneous Platforms
If you haven't caught it already, our GPU Compute partner Aricent posted a great blog on their section of the community, Parallel Computing: Architecting video software for multi-core heterogeneous platforms. It covers conventional techniques used by software designers to parallelize their code and then proposes the novel "hybrid and massive parallelism based multithreading" model as a potential way to overcome the shortcomings of spatial and functional splitting. It's definitely worth a read if you're interested in programming for multi-core platforms.