Mali Graphics Performance #2: How to Correctly Handle Framebuffers
This week I take a slight diversion from the hardware-centric view of the rendering pipeline we have been exploring so far to look at how, and more importantly when, the Mali driver stack turns OpenGL...
View ArticleInside the Demo: GPU Particle Systems with ASTC 3D textures
At GDC 2014 we demonstrated the benefits of the OpenGL® ES 3.0 API and the newly introduced OpenGL ES 3.1 extension. Adaptive Scalable Texture Compression format (ASTC) is one of the biggest...
View ArticleMali Weekly Round-Up
Chukong Technologies and ARM raise the bar for mobile graphics performance International mobile entertainment platform company Chukong Technologies, which powers seven out of the ten top grossing games...
View ArticleIWOCL: International Workshop on OpenCL 2014
May 12 & 13 saw the annual gathering of the OpenCL™ community at the @Bristol Interactive Science Centre. IWOCL – not to be confused with EWOKL, a presumably fictional gathering celebrating...
View ArticleMali Weekly Round-Up
ARM Launches v.4.2 of the Offline Shader Compiler This latest version is capable of compiling OpenGL ES 3.0 shaders and supporting the Mali-T600 series r3p0-00rel0 driver. For example, the new Mali GPU...
View ArticleMali Performance 3: Is EGL_BUFFER_PRESERVED a good thing?
This week I'm finishing off my slight diversion into the land of application framebuffer management with an analysis of EGL_BUFFER_PRESERVED, and how you determine whether it is a good technique to...
View ArticleMali Weekly Round-Up: Cadence and ARM Expand Collaboration to 64-bit
ARM and Cadence EDA Technology Access Agreement An EDA Technology Access Agreement announced on Tuesday gives Cadence access to ARMv7 and ARMv8-A architecture-based processor IP, ARM® Mali™ GPUs,...
View ArticleOptimizing Fast Fourier Transformation on ARM Mali GPUs
Fast Fourier Transformation (FFT) is a powerful tool in signal and image processing. One very valuable optimization technique for this type of algorithm is vectorization. This article discusses the...
View ArticleMali Weekly Round-Up: From Supercomputers to Entry-Level
Europe to use ARM CPUs and GPUs to make an exaflop supercomputer 30-50x more energy efficient than the best supercomputers today In 2011 the Mont Blanc project announced that it could design a higher...
View ArticleFrom Keyboards to Touchscreens To....? The ‘Futuristic’ HMIs That Will Soon...
Human Machine Interfaces (HMIs) are an incredibly important part of consumer electronics. A machine that is clumsy and unintuitive to interact with will rarely be a great success. As a result of this,...
View ArticleARM submits conformance for OpenGL ES 3.1
This year at GDC Khronos announced the latest version of the OpenGL® ES API. OpenGL ES 3.1 is taking a step up from OpenGL ES 3.0 to enable new, fascinating mobile graphics content. With headline...
View ArticleMali Weekly Round-Up: Two New Mali Processors and Conformance Submission
The octa-core Huawei Kirin 920 chipset goes official Today, Huawei launched an impressive new SoC housing four ARM® Cortex®-A15 CPUs clocked between 1.7 and 2.0GHz and four Cortex-A7 cores clocked...
View ArticleInterested in GPU Compute? You Have Choices!
The most notable addition to OpenGL® ES when version 3.1 was announced at GDC earlier this year was Compute Shaders. Whilst similar to vertex and fragment shaders, Compute Shaders allow much more...
View ArticleMali GPU and Samsung AMOLED combine for picture perfect real-time images
Modern games and applications really push the boundaries of real-time graphics and user interfaces on mobile and to do this they need all the components of the system to work together to provide the...
View ArticleHuawei Chooses ARM Mali GPUs for its Premium Smartphone Offering
This week saw the exciting launch of the latest ARM® Mali™-T628 MP4 GPU based product, Huawei Technologies Honor 6. With its Hisilicon Kirin 920 processor based on ARM big.LITTLE™ processing technology...
View ArticleARM’s Mali Midgard Architecture Explored
Hi, all There is a paper ARM’s Mali Midgard Architecture Explored posted in AnandTech. You can read this paper through the following link. AnandTech | ARM’s Mali Midgard Architecture Explored
View ArticleMali Weekly Round-Up: Top Tech and 64-bit Platforms
After a little hiatus in these blogs while I took a trip to Scotland, these blogs are back on the road! So, what has happened in the ARM Mali world this week?ARM and Geomerics recognized in the Develop...
View ArticleMali Midgard meets the public and the analysts
It's been a busy time here at Mali-central recently and I have been too busy even to blog about it. I did an Ask The Experts slot with AnandTech recently, and faced some very interesting questions from...
View ArticleRealizing the Benefits of GPU Compute for Real Applications with Mali GPUs
I have just returned from a fortnight spent hopping around Asia in support of a series of ARM hosted events we call the Multimedia Seminars, which took place in Seoul (27th June), Taipei (1st July) and...
View ArticleMali Weekly Round-Up: Geomerics Set To Enter The Film World and Mali-450...
UK Govt Backs Geomerics to Revolutionize the Movie Industry Earlier this week, Geomerics announced that it has won a £1million award from the UK's Technology Strategy Board (TSB) for it to bring its...
View Article