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Mali Graphics Performance #2: How to Correctly Handle Framebuffers

This week I take a slight diversion from the hardware-centric view of the rendering pipeline we have been exploring so far to look at how, and more importantly when, the Mali driver stack turns OpenGL...

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Inside the Demo: GPU Particle Systems with ASTC 3D textures

At GDC 2014 we demonstrated the benefits of the OpenGL® ES 3.0 API and the newly introduced OpenGL ES 3.1 extension. Adaptive Scalable Texture Compression format (ASTC) is one of the biggest...

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Mali Weekly Round-Up

Chukong Technologies and ARM raise the bar for mobile graphics performance International mobile entertainment platform company Chukong Technologies, which powers seven out of the ten top grossing games...

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IWOCL: International Workshop on OpenCL 2014

May 12 & 13 saw the annual gathering of the OpenCL™ community at the @Bristol Interactive Science Centre.  IWOCL – not to be confused with EWOKL, a presumably fictional gathering celebrating...

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Mali Weekly Round-Up

ARM Launches v.4.2 of the Offline Shader Compiler This latest version is capable of compiling OpenGL ES 3.0 shaders and supporting the Mali-T600 series r3p0-00rel0 driver. For example, the new Mali GPU...

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Mali Performance 3: Is EGL_BUFFER_PRESERVED a good thing?

This week I'm finishing off my slight diversion into the land of application framebuffer management with an analysis of EGL_BUFFER_PRESERVED, and how you determine whether it is a good technique to...

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Mali Weekly Round-Up: Cadence and ARM Expand Collaboration to 64-bit

ARM and Cadence EDA Technology Access Agreement An EDA Technology Access Agreement announced on Tuesday gives Cadence access to ARMv7 and ARMv8-A architecture-based processor IP, ARM® Mali™ GPUs,...

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Optimizing Fast Fourier Transformation on ARM Mali GPUs

Fast Fourier Transformation (FFT) is a powerful tool in signal and image processing. One very valuable optimization technique for this type of algorithm is vectorization. This article discusses the...

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Mali Weekly Round-Up: From Supercomputers to Entry-Level

Europe to use ARM CPUs and GPUs to make an exaflop supercomputer 30-50x more energy efficient than the best supercomputers today In 2011 the Mont Blanc project announced that it could design a higher...

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From Keyboards to Touchscreens To....? The ‘Futuristic’ HMIs That Will Soon...

Human Machine Interfaces (HMIs) are an incredibly important part of consumer electronics.  A machine that is clumsy and unintuitive to interact with will rarely be a great success. As a result of this,...

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ARM submits conformance for OpenGL ES 3.1

This year at GDC Khronos announced the latest version of the OpenGL® ES API. OpenGL ES 3.1 is taking a step up from OpenGL ES 3.0 to enable new, fascinating mobile graphics content. With headline...

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Mali Weekly Round-Up: Two New Mali Processors and Conformance Submission

The octa-core Huawei Kirin 920 chipset goes official Today, Huawei launched an impressive new SoC housing four ARM® Cortex®-A15 CPUs clocked between 1.7 and 2.0GHz and four Cortex-A7 cores clocked...

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Interested in GPU Compute? You Have Choices!

The most notable addition to OpenGL® ES when version 3.1 was announced at GDC earlier this year was Compute Shaders. Whilst similar to vertex and fragment shaders, Compute Shaders allow much more...

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Mali GPU and Samsung AMOLED combine for picture perfect real-time images

Modern games and applications really push the boundaries of real-time graphics and user interfaces on mobile and to do this they need all the components of the system to work together to provide the...

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Huawei Chooses ARM Mali GPUs for its Premium Smartphone Offering

This week saw the exciting launch of the latest ARM® Mali™-T628 MP4 GPU based product, Huawei Technologies Honor 6. With its Hisilicon Kirin 920 processor based on ARM big.LITTLE™ processing technology...

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ARM’s Mali Midgard Architecture Explored

Hi, all There is a paper ARM’s Mali Midgard Architecture Explored posted in AnandTech. You can read this paper through the following link. AnandTech | ARM’s Mali Midgard Architecture Explored

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Mali Weekly Round-Up: Top Tech and 64-bit Platforms

After a little hiatus in these blogs while I took a trip to Scotland, these blogs are back on the road! So, what has happened in the ARM Mali world this week?ARM and Geomerics recognized in the Develop...

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Mali Midgard meets the public and the analysts

It's been a busy time here at Mali-central recently and I have been too busy even to blog about it. I did an Ask The Experts slot with AnandTech recently, and faced some very interesting questions from...

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Realizing the Benefits of GPU Compute for Real Applications with Mali GPUs

I have just returned from a fortnight spent hopping around Asia in support of a series of ARM hosted events we call the Multimedia Seminars, which took place in Seoul (27th June), Taipei (1st July) and...

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Mali Weekly Round-Up: Geomerics Set To Enter The Film World and Mali-450...

UK Govt Backs Geomerics to Revolutionize the Movie Industry Earlier this week, Geomerics announced that it has won a £1million award from the UK's Technology Strategy Board (TSB) for it to bring its...

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