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Gamelab 2014: Performance Optimisation and Debug Tools for mobile games with PlayCanvas

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Back in June I had the pleasure of visiting Barcelona in Spain for the first time to give a presentation at Gamelab.

I was lucky enough to attend some of the other talks given and was impressed by the quality and diversity of the presentations.

Particularly enjoyable were Tim Shafer's presentation on creativity in game development and a panel discussion ("The future of mobile entertainment") about the mobile game development which had some interesting points on the technical difficulties faced by developers.

 

I gave the attached presentation with our great partner Will Eastcott from PlayCanvas. We ran through:

  • an introduction to WebGL
  • how the guys at PlayCanvas use WebGL in their open source game, cloud based game engine.
  • the importance of good tools for performance analysis and debug of mobile games
  • how you can use the Mali Graphics Debugger, ARM DS-5 Streamline, and the Mali Offline Compiler to analysis you  code, identify problems and find solutions

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