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New Releases: Mali Graphics Debugger v1.3 and Mali Offline Shader Compiler v4.3

Mali Graphics Debugger v1.3We are pleased to announce that version 1.3 of Mali Graphics Debugger is finally available to everyone. This is the biggest update since we first released MGD, around a year...

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Atmel and Mali Team up to Climb New Mountains

Le Tour de France is arguably the world’s greatest cycling road race and has been extremely successful on the streets of…well…France. That was until a few weeks ago when “Le Tour” came to the UK. ARM®...

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OpenGL ES Emulator v1.4 Released

We have released a new version of the OpenGL® ES Emulator. The OpenGL ES Emulator is a library that maps OpenGL ES API calls to the OpenGL API. It supports OpenGL ES 2.0 and 3.0, plus additional...

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Mali Weekly Round-Up: Mali Video and Display Processor License and Q2 Results

ARM Mali Video and Display Technology to Power Next Generation of Atmel Devices ARM was delighted this week to announce that Atmel is the first company to license the ARM Mali-V500 and ARM Mali-DP500...

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Reflections Based on Local Cubemaps in Unity

IntroductionThe topic of this blog was presented recently to students in a workshop at Brains Eden Gaming Festival 2014 at Anglia Ruskin University in Cambridge [1]. We wanted to provide students with...

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Inside the Demo: GPU Particle Systems with ASTC 3D textures

At SIGGRAPH 2014 we presented the benefits of the OpenGL® ES 3.0 API and the more newly introduced OpenGL ES 3.1 extension. Adaptive Scalable Texture Compression format (ASTC) is one of the biggest...

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ARM Makes the World Mobile

 The SIGGRAPH exhibition floor is currently buzzing with activity as staff from all companies ready themselves for the grand opening tomorrow morning. All the ARM staff in attendance are smoothing out...

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TyGL: Hardware Accelerated Web Rendering

Background Today at SIGGRAPH a new demo is being brought to the public as the result of 18 months of collaboration between teams at ARM, Samsung Research UK and Szeged University in Hungary.  It...

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Rockchip Rock the Boat

Today at SIGGRAPH, ARM will be showcasing the graphics capabilities of its highest-end product, the ARM Mali-T760 GPU, available to the public for the first time in the shape of the Rockchip RK3288...

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SIGGRAPH, OpenGL ES 3.1, and Next Generation OpenGL

It’s that time of year again – SIGGRAPH is here! For computer graphics artists, teachers, freaks and geeks of all descriptions, it’s like having Midsummer, Christmas, and your birthday all in the same...

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Mali: X11 vs. Wayland at SIGGRAPH 2014

Over the past couple of weeks, ARM and Collabora have been working together closely to showcase all the benefits that can be extract from Wayland for media content playback use cases and beyond. This...

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Energy Efficiency in GPU Applications, Part 1

In this blog I will talk about energy efficiency in embedded GPUs and what an application programmer can do to improve the energy efficiency of their application. I have split this blog into two parts;...

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Gamelab 2014: Performance Optimisation and Debug Tools for mobile games with...

Back in June I had the pleasure of visiting Barcelona in Spain for the first time to give a presentation at Gamelab.I was lucky enough to attend some of the other talks given and was impressed by the...

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Energy Efficiency in GPU Applications, Part 2

In the second part of Energy Efficiency in GPU Applications, Part 1 I will show some real SoC power consumption numbers and how they correlate with the workload coming from an application.Study: How...

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Are chocolate teapots really useful?

Tom Olson wrote a fantastic series of blogs about performance metrics and how to interpret them. His blog about triangles per second pretty much changed the industry. Very quickly, companies had to...

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Geomerics Interview: Realizing The Full Potential of Enlighten Using The New...

 Chris Doran, COO of Geomerics had a recent conversation with GamingBolt to discuss recent developments with Enlighten, how Geomerics is supporting indie game developers, and two major items on the...

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ARM Mali GPUs: Bringing High-Quality Graphics to Emerging Markets

The ARM Ecosystem continues to drive innovation, diversity and opportunity across the entire industry at an astonishing pace, bringing the benefits of semiconductor technology to all potential users...

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Mali-450 MP gets 64-bit drivers

Throughout this year, application developers have continued to release a vast range of apps using both the OpenGL® ES 2.0 and 3.0 APIs. While the more recent API offers a wider range of features and...

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Evaluating compute performance on mobile platforms

Evaluating compute performance on mobile platforms: an introductionUsing the GPU for compute-intensive processing is all about improving performance compared to using the CPU only. But how do we...

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Heterogeneous Multiprocessing Gets a Boost with the New OpenCL for NEON Driver

OpenCL - First Mali and Now NEON I am currently in Santa Clara for ARM TechCon where the latest technologies from ARM and its partners will be on show from tomorrow. There will be a number of exciting...

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