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[VIDEO] Goo Technologies make HTML5 and WebGL look easy

The arrival of HTML5 and WebGL is one of the biggest leaps forward in the history of the browser. It's a big claim. In this video from ARM® TechCon™ Developer Summit Marcus Krüger of Goo Technologies...

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ARM’s GPU roadmap; the WHY

With the recent launch of two new products at ARM® TechCon™ 2013, one High-end product (the ARM Mali™-T760 GPU) and one Mid-range product (the ARM Mali-T720 GPU), ARM further extended its lead as the...

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Ittiam and ARM are the first to efficiently bring Google’s VP9 to mobile devices

This blog post was written in conjunction with Ittiam Systems, a technology company singularly focused on embedded media centric systems. For more information concerning the technology below, please...

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ARM MPD at Mobile Game Forum 2014

Hello and Happy New Year! So, here we are at the beginning of another new year preparing for Mobile Game Forum (MGF) in the Centre of London.  This event is well attended by developers, game engine...

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ARM Mali GPU technology at CES - what's new in 2014

ARM shone at CES this year and there have already been some fantastic pieces of coverage on our community about it - check out Latest ARM powered tech at CES 2014 with Samsung Galaxy Note Pro 12.2 and...

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The Future of Mobile Gaming discussed at #MGF2014

I've just come back from spending two extremely informative days at Mobile Games Forum in London. An event that focuses on the business side of game development, it provides developers with the...

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How to fill the object shaped holes in your scene

Ordinarily the blog posts I write relate directly to whatever I have been working on recently. This one was inspired, or rather, specifically requested from my friend and colleague in Developer...

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The Mali GPU: An Abstract Machine, Part 1

Optimization of graphics workloads is often essential to many modern mobile applications, as almost all rendering is now handled directly or indirectly by an OpenGL ES based rendering back-end. One of...

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Is the future as good as it used to be?

Today the ARM® Mali™-DP500 Display Processor was launched alongside the ARM Cortex®-A17. We are all aware that the resolution of screens is increasing: from Full HD smartphones and Quad HD tablets to...

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Do Androids have nightmares of botched system integrations?

Today ARM launched the ARM® Mali™-DP500 Display Processor, the first high specification Display Processor that ARM has developed. Alongside the Display Processor itself, ARM will also be delivering an...

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ARM Mali Display - the joined-up story continues

For some time now I’ve been introducing myself in meetings as being responsible for future technology in graphics, video and display and finally I have something to talk about publicly. As my colleague...

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The past, present and future of mobile photography

Last week I had the great opportunity to deliver a talk at the Electronic Imaging Conference in San Francisco. The conference track was introduced by Michael Frank of LG Electronics, who gave a very...

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ARM Mali GPU demos at MWC 2014

Mobile World Congress (MWC) is now only a week away and we are just finalizing the demos that are going to be shown.  I thought I would take this opportunity to let you know some of the new...

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Another Milestone for ASTC Texture Compression

Time sure flies when you’re having fun! It’s been more than two years since SIGGRAPH Asia 2011 in Hong Kong, where I had the pleasure of unveiling our Adaptive Scalable Texture Compression (ASTC)...

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A new feather in the HSA Foundation’s cap

You may recall a couple of blogs I’ve written which mentioned a group called the HSA Foundation™, something that I have invested a lot of interest in over the past two years. The HSA Foundation is a...

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The Mali GPU: An Abstract Machine, Part 2

In my previous blog I started defining an abstract machine which can be used to describe the application-visible behaviors of the Mali GPU and driver software. The purpose of this machine is to give...

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ArrayFire at MWC14: Maths Libraries Optimized for ARM Mali GPU Compute

At the Supercomputing '13 Conference recently held in Denver ARM first showcased ArrayFire support for the ARM® Mali™ GPU and the technology is on show to a wider audience this week at Mobile World...

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Mucho GPU Compute, amigo!

I have just returned from my third Mobile World Congress (MWC) in Barcelona and I have no doubt this year’s has been for me the best one so far! We are continuing to see a strong trend in independent...

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“Better living through (appropriate) geometry”

You know those deep questions you get in philosophy like "If a tree falls in a forest and no one is there to hear it, does it still make a sound?", "What is the sound of one hand clapping?", "Why is...

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Mobile GPUs at GDC 2104

We are just performing a dry-run of ARM’s GDC demos and I thought it would be good to let everyone know what can be seen at the Moscone Centre between March 19th and 21st where ARM will be...

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