ARM Mali GPUs: Striking the perfect balance of power & efficiency
Some devices, applications or use cases require the absolute peak of performance capability in order to deliver on their requirements. Some devices, applications or use cases however, need to save...
View ArticleWhat we’re up to at SIGGRAPH 2016
This year’s Siggraph is the 43rd international conference and exhibition on Computer Graphics & Interactive Techniques and takes place from the 24th to 28th July in Anaheim, California. A regular...
View ArticlePokemon Go-es to show the power of AR
Ok I did it. I downloaded Pokemon Go. Yes I was trying to resist, yes it was futile, yes it’s an awesome concept. Whilst a strong believer in Virtual Reality as a driving force in how we will handle...
View ArticleNibiru’s next-generation VR headsets harness the power of Mali
In the first of my Mali™ Power & Efficiency blogs we looked at the inbuilt flexibility and scalability of the Mali range of GPUs. It’s this that allows ARM® partners to target exactly the right...
View ArticleIndieDev innovation leads the VR revolution
As a graphics blogger I’m always interested in the next big thing in tech and particularly, VR, so when I saw a news item about a guy cycling the length of the country from the comfort of his living...
View ArticleThe Mali GPU: An Abstract Machine, Part 4 - The Bifrost Shader Core
We have recently announced the first GPU in the Mali Bifrost architecture family, the Mali-G71. While the overall rendering model it implements is similar to previous Mali GPUs – the Bifrost family is...
View ArticleOptimizing Virtual Reality: Understanding Multiview
IntroductionAs you may have seen, Virtual Reality (VR) is getting increasingly popular. From its modern origins on desktop, it has quickly spread to other platforms, mobile being the most popular....
View ArticleBitesize Bifrost 2: System coherency
In the first Bitesize Bifrost blog we introduced you to our new GPU architecture, Bifrost, and looked specifically at the extensive optimization and power saving benefits provided by clause shaders....
View ArticleIndepth Comparison Review: Deepoon M2 vs Pico Neo, which one should you buy?
Indepth Comparison Review: Deepoon M2 vs Pico Neo, which one should you buy? Indepth Comparison Review: Deepoon M2 vs Pico Neo, which one should you buy? - Xiaomi Insider After Oculus, HTC, Sony and...
View ArticleHappy 10th Birthday Mali!
Mali, the #1 shipping family of GPUs in the world, is celebrating 10 years with ARM this month! In honour of the occasion I’m going to take a look at some of the key milestones along the way and how...
View ArticleBuilding an Unreal Engine Application with Mali Graphics Debugger Support
In a previous blog we talked about running Mali Graphics Debugger on a non-rooted device. In this blog we will focus on how you can add support for Mali Graphics Debugger, on a non-rooted device, to...
View ArticleMALI GPU driver for the imx6 freescale sabrelite
Hello, I have tried to use the ARM DS-5 streamline to monitor the GPU on the imx6 sabrelite board, but I have encountered a problem with the driver MALI GPU for this board. I can't configure the...
View ArticleOpenGL Pitfalls : Distorted textures when packing texels colours components...
I lost a few days wondering why some textures were completely distorted when loaded in OpenGL.The thing is, they were only distorted when the colours components were packed as GL_UNSIGNED_SHORT_5_5_5_1...
View ArticleBreaking news: VR is going mainstream!
In previous blogs we’ve looked at the scalability of the Mali™ family of GPUs which allows partners’ implementations to be tailored to fit all levels of device across multiple price, performance and...
View ArticleUnity’s first “Vulkan Renderer Preview” recommends the ARM® Mali™ Galaxy S7...
On the 29th September, as promised at Google I/O, Unity released the first developer preview for their upcoming Vulkan renderer. Developers have been eagerly awaiting the release since Android Nougat...
View ArticleInitial comparison of Vulkan API vs OpenGL ES API on ARM
Reducing power consumption and optimizing CPU utilization in a multi-core architecture are key to satisfy the increasing demand of delivering sustained high-quality graphics meanwhile maintaining a...
View ArticleChina’s tech industry speeds ahead
It’s no secret that everything in China moves fast. At ‘China Speed’ in fact. From building a skyscraper in 19 days, to the fastest trains in the world, China is all about embracing change and getting...
View ArticleThe Mali™-G51 GPU brings premium performance to mainstream mobile
It’s not just high-end mobile devices which need to work like a dream, we expect a certain level of performance and a relatively advanced feature set even from a more modest, mainstream handset budget....
View ArticleMali™-V61 – Premium video processing for Generation Z and beyond
Earlier in 2016 we gave you a sneak preview of our brand new Mali video processor, then codenamed Egil. There was a great deal of interest in this exciting new product, not least because of some of the...
View ArticleTech Symposia 2016 – Shanghai keynotes
The first of this year’s ARM® Tech Symposia kicked off this morning on a rather damp day in Shanghai. With the rain coming down outside it was a perfect opportunity to check out our latest demos before...
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