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Dynamic Soft Shadows Based on Local Cubemap

 I knew my life would be based around the game industry since I was 10, but I never had the opportunity to dive deeper into the industry until I first went to GDC and saw the exciting things that...

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Refraction Based on Local Cubemaps

Introduction Game developers are regularly looking for efficient methods for implementing stunning effects in their games. This is especially important when targeting mobile platforms as resources...

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Lighting in Games

Light is sight When we start talking about the importance of lighting in Geomerics, we often refer directly to light’s importance in setting the mood and atmosphere of a scene - but we jump way ahead...

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A summary of OpenGL ES 3.1 demos and samples

About meHi, I am Hans-Kristian Arntzen! This is my first post here. I work in the Mali use cases team where we explore the latest mobile APIs to find efficient ways of implementing modern graphics...

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Get started developing your OpenGL ES based graphics application

OpenGL ES is the standard API for 2D and 3D graphics on embedded systems, which includes mobile phones, tablets, smart TVs, consoles, and other appliances and vehicles. The API is a well-defined subset...

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Debugging OpenCL Applications with Mali Graphics Debugger V2.1 and GPUVerify

Most people use Mali Graphics Debugger (MGD) to help debug OpenGL® ES applications on Linux or Android. However graphics is not the only API that is supported by MGD, in-fact MGD supports applications...

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Towards perfect media presentation

 Since our successful demonstration at SIGGRAPH, ARM and Collabora have continued to work together on providing the best possible platform for media playback and presentation. Numerous applications...

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Pixel Local Storage

It's now been a year since we announced the Shader Pixel Local Storage extension. Here I'll recap what we've done since the time of the release. What is Pixel Local Storage?I recommend reading...

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The Making of ARM's Seemore WebGL Demo

At GDC 2015, ARM and PlayCanvas unveiled the Seemore WebGL demo. If you haven’t seen it yet, it takes WebGL graphics to a whole new level. CLICK HERETO LAUNCH SEEMORE So why did we build this demo? We...

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The Future of Embedded Vision is Mobile! Join us at ARM’s Computer Vision...

The Embedded Vision Summit 2015 is nearly upon us.  This annual gathering of experts interested in this highly dynamic area is a day of fascinating presentations and demonstrates of leading-edge...

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Do you find 3D programming boring ?

For a long time, I've not really been interested in 3D programming.(Well, I've done some minor OpenGL programming many years ago, but I must admit that I'm more of a dev-tools programmer) After...

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ASTC Evaluation Codec now on GitHub

Originally posted on ASTC Evaluation Codec now on GitHub - Mali Developer CenterThe evaluation codec for Adaptive Scalable Texture Compression (ASTC) technology is now available on GitHub, making it...

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Mali Performance 6: Efficiently Updating Dynamic Resources

My last blog looked at some of the critical areas which an application has to implement efficiently to get best performance out of 3D content, such as broad-brush culling of large sections of a scene...

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The Power of Local Cubemaps at Unite APAC and the Taoyuan Effect

Introduction  Have you ever heard about the Taoyuan effect in reflections? Probably not, so I invite you to read this blog to learn about this effect and the application of local cubemaps in graphics....

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ARM at Shayla Games, the world's largest VR Jam

Hey everybody, ARM have arrived and the talks have started! We're eagerly awaiting the Game Jam kicking off at 8pm CEST. See all the details on the Mali Developer Center  We have with us a load of...

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Latest Developments in Computer Vision: A View From the Summit

Machine Vision is perhaps one of the few remaining areas in technology that can still lead you to say “I didn’t know computers could do that”.  The recent pace of development has been relentless.  On...

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BesTV/ARM HTML5 workshop in Shanghai (with PPT slides download)

Chinese version中文版:百视通/ARM HTML5技术论坛顺利举行(附资料下载)Dear All, good day. HTML5 is really one of the hottest word now in Internet technology area. I believe most of you heard it before. These years HTML5...

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Smile to the camera, it’s OpenCL!

At a recent press event in China, Huawei announced their latest flagship smartphone, the Honor 7. This device is special. It marks a major milestone in the use of innovative heterogeneous computing...

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Uncovering the Secrets of HTML5

ARM organised an HTML5 technology workshop last week hosted by Liberty Global/Virgin Media at the Digital TV Group’s offices in central London,next to the MI6 building! This was a very well attended...

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Shadertoy Competition at SIGGRAPH 2015

http://blog.siggraph.org/2015/07/shadertoy-competition-at-siggraph-2015.html/

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