Moving Mobile Graphics at SIGGRAPH 2015
This coming Sunday I am excited to be chairing "Moving Mobile Graphics" at SIGGRAPH in sunny downtown Los Angeles. The half-day course will provide a technical introduction to mobile graphics, with the...
View ArticleMali Graphics Debugger 3.0 has been released
We are pleased to announce the release of Mali Graphics Debugger 3.0, which focuses on the user experience and makes the most out of all the work that has been done in the last two years. This release...
View Article“ARM + Tencent Games Innovation Lab” has been opening for six thousands game...
Following the strategic partnership announcement at GDC 2015 which was held in San Francisco from 2nd to 6th March : “ARM and Tencent Games collaborate to advance mobile gaming”, we have worked with...
View ArticleCyberCook - Rendering Realistic Food on Mobile GPUs
Starship was formed to use our extensive experience developing software for games & simulations and apply it to market segments that hadn’t yet been exposed to the transformative power of digital...
View ArticleExperience with Animating for Mobile Devices
When creating an animation, it is paramount to have a very clear objective and vision of the asset and its function. How much is the object going to deform? How visible is it going to be in the scene?...
View ArticleAchieving the icy wall effect in the Ice Cave demo
Achieving the icy wall effect in the Ice Cave demoIce Cave is ARM’s latest demo. It shows that great graphical quality can be obtained in mobile devices with the use of conventional highly optimised...
View ArticleTest-driving the Mali OpenGL ES Emulator
Hello all, My name is Dale Whinham, and I’m an intern within the Media Processing Group at ARM. I have been working with ARM over the summer to produce some additional sample code for the Mali SDK,...
View ArticleLatest Developments in Computer Vision: A View From the Summit
Machine Vision is perhaps one of the few remaining areas in technology that can still lead you to say “I didn’t know computers could do that”. The recent pace of development has been relentless. On...
View ArticleBesTV/ARM HTML5 workshop in Shanghai (with PPT slides download)
Chinese version中文版:百视通/ARM HTML5技术论坛顺利举行(附资料下载)Dear All, good day. HTML5 is really one of the hottest word now in Internet technology area. I believe most of you heard it before. These years HTML5...
View ArticleSmile to the camera, it’s OpenCL!
At a recent press event in China, Huawei announced their latest flagship smartphone, the Honor 7. This device is special. It marks a major milestone in the use of innovative heterogeneous computing...
View ArticleUncovering the Secrets of HTML5
ARM organised an HTML5 technology workshop last week hosted by Liberty Global/Virgin Media at the Digital TV Group’s offices in central London,next to the MI6 building! This was a very well attended...
View ArticleShadertoy Competition at SIGGRAPH 2015
http://blog.siggraph.org/2015/07/shadertoy-competition-at-siggraph-2015.html/
View ArticleMoving Mobile Graphics at SIGGRAPH 2015
This coming Sunday I am excited to be chairing "Moving Mobile Graphics" at SIGGRAPH in sunny downtown Los Angeles. The half-day course will provide a technical introduction to mobile graphics, with the...
View ArticleMali Graphics Debugger 3.0 has been released
We are pleased to announce the release of Mali Graphics Debugger 3.0, which focuses on the user experience and makes the most out of all the work that has been done in the last two years. This release...
View Article“ARM + Tencent Games Innovation Lab” has been opening for six thousands game...
Following the strategic partnership announcement at GDC 2015 which was held in San Francisco from 2nd to 6th March : “ARM and Tencent Games collaborate to advance mobile gaming”, we have worked with...
View ArticleCyberCook - Rendering Realistic Food on Mobile GPUs
Starship was formed to use our extensive experience developing software for games & simulations and apply it to market segments that hadn’t yet been exposed to the transformative power of digital...
View ArticleExperience with Animating for Mobile Devices
When creating an animation, it is paramount to have a very clear objective and vision of the asset and its function. How much is the object going to deform? How visible is it going to be in the scene?...
View ArticleAchieving the icy wall effect in the Ice Cave demo
Achieving the icy wall effect in the Ice Cave demoIce Cave is ARM’s latest demo. It shows that great graphical quality can be obtained in mobile devices with the use of conventional highly optimised...
View ArticleTest-driving the Mali OpenGL ES Emulator
Hello all, My name is Dale Whinham, and I’m an intern within the Media Processing Group at ARM. I have been working with ARM over the summer to produce some additional sample code for the Mali SDK,...
View ArticleARM Announces Mali-470 GPU: Low Power For Wearables & More
A report from AnandTech about ARM's new Mali-470 GPU:ARM Announces Mali-470 GPU: Low Power For Wearables & More
View Article