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Moving Mobile Graphics at SIGGRAPH 2015

This coming Sunday I am excited to be chairing "Moving Mobile Graphics" at SIGGRAPH in sunny downtown Los Angeles. The half-day course will provide a technical introduction to mobile graphics, with the...

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Mali Graphics Debugger 3.0 has been released

We are pleased to announce the release of Mali Graphics Debugger 3.0, which focuses on the user experience and makes the most out of all the work that has been done in the last two years. This release...

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“ARM + Tencent Games Innovation Lab” has been opening for six thousands game...

Following the strategic partnership announcement at GDC 2015 which was held in San Francisco from 2nd to 6th March : “ARM and Tencent Games collaborate to advance mobile gaming”, we have worked with...

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CyberCook - Rendering Realistic Food on Mobile GPUs

Starship was formed to use our extensive experience developing software for games & simulations and apply it to market segments that hadn’t yet been exposed to the transformative power of digital...

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Experience with Animating for Mobile Devices

When creating an animation, it is paramount to have a very clear objective and vision of the asset and its function. How much is the object going to deform? How visible is it going to be in the scene?...

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Achieving the icy wall effect in the Ice Cave demo

Achieving the icy wall effect in the Ice Cave demoIce Cave is ARM’s latest demo. It shows that great graphical quality can be obtained in mobile devices with the use of conventional highly optimised...

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Test-driving the Mali OpenGL ES Emulator

Hello all, My name is Dale Whinham, and I’m an intern within the Media Processing Group at ARM. I have been working with ARM over the summer to produce some additional sample code for the Mali SDK,...

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Latest Developments in Computer Vision: A View From the Summit

Machine Vision is perhaps one of the few remaining areas in technology that can still lead you to say “I didn’t know computers could do that”.  The recent pace of development has been relentless.  On...

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BesTV/ARM HTML5 workshop in Shanghai (with PPT slides download)

Chinese version中文版:百视通/ARM HTML5技术论坛顺利举行(附资料下载)Dear All, good day. HTML5 is really one of the hottest word now in Internet technology area. I believe most of you heard it before. These years HTML5...

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Smile to the camera, it’s OpenCL!

At a recent press event in China, Huawei announced their latest flagship smartphone, the Honor 7. This device is special. It marks a major milestone in the use of innovative heterogeneous computing...

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Uncovering the Secrets of HTML5

ARM organised an HTML5 technology workshop last week hosted by Liberty Global/Virgin Media at the Digital TV Group’s offices in central London,next to the MI6 building! This was a very well attended...

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Shadertoy Competition at SIGGRAPH 2015

http://blog.siggraph.org/2015/07/shadertoy-competition-at-siggraph-2015.html/

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Moving Mobile Graphics at SIGGRAPH 2015

This coming Sunday I am excited to be chairing "Moving Mobile Graphics" at SIGGRAPH in sunny downtown Los Angeles. The half-day course will provide a technical introduction to mobile graphics, with the...

View Article


Image may be NSFW.
Clik here to view.

Mali Graphics Debugger 3.0 has been released

We are pleased to announce the release of Mali Graphics Debugger 3.0, which focuses on the user experience and makes the most out of all the work that has been done in the last two years. This release...

View Article

Image may be NSFW.
Clik here to view.

“ARM + Tencent Games Innovation Lab” has been opening for six thousands game...

Following the strategic partnership announcement at GDC 2015 which was held in San Francisco from 2nd to 6th March : “ARM and Tencent Games collaborate to advance mobile gaming”, we have worked with...

View Article


Image may be NSFW.
Clik here to view.

CyberCook - Rendering Realistic Food on Mobile GPUs

Starship was formed to use our extensive experience developing software for games & simulations and apply it to market segments that hadn’t yet been exposed to the transformative power of digital...

View Article

Image may be NSFW.
Clik here to view.

Experience with Animating for Mobile Devices

When creating an animation, it is paramount to have a very clear objective and vision of the asset and its function. How much is the object going to deform? How visible is it going to be in the scene?...

View Article


Image may be NSFW.
Clik here to view.

Achieving the icy wall effect in the Ice Cave demo

Achieving the icy wall effect in the Ice Cave demoIce Cave is ARM’s latest demo. It shows that great graphical quality can be obtained in mobile devices with the use of conventional highly optimised...

View Article

Image may be NSFW.
Clik here to view.

Test-driving the Mali OpenGL ES Emulator

Hello all, My name is Dale Whinham, and I’m an intern within the Media Processing Group at ARM. I have been working with ARM over the summer to produce some additional sample code for the Mali SDK,...

View Article

ARM Announces Mali-470 GPU: Low Power For Wearables & More

A report from AnandTech about ARM's new Mali-470 GPU:ARM Announces Mali-470 GPU: Low Power For Wearables & More

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